I stepped outside the church building and looked around for friends to talk to. It was 12:15 on a sunny, warm Sunday, and the rest of the day would be relatively free of stress. The only homework I had to work on was to work on a project that was not due for another week, a project that I was expecting to be more fun than most major assignments.
I looked over and saw Courtney Kohl and Cambria Hawley. “Hey,” I said.
“Hi, Greg,” Cambria replied. “What’s up?”
“Not much,” I replied. “Just going to work on an assignment for English this afternoon.”
“You’re a math major. I don’t think of you as taking English. That’s kind of weird.”
“The teacher training program for next year requires a certain number of English units beyond the writing classes that everyone takes. But it can be any class, and I needed one more. So I took Fiction Writing, because that one looked like the most fun.”
“That does sound fun!”
“How is that class?” Courtney asked. “I know someone who took it last year.”
“I like it,” I replied. “I’ve learned a lot about myself as a writer.”
“That’s good.”
“Guess what?” Cambria said. “We got an apartment! And,” looking directly at me, she continued, “I think it’s the same apartment complex where you lived last year. Sagebrush Apartments, on Maple Drive.”
“Yes, that’s it,” I said. I was surprised at first that Cambria knew that, but then I remembered that she had been to my apartment once last year, when she interviewed me for an assignment.
“Was yours a three-bedroom or four?” Cambria asked.
“Three,” I said.
“We got a four-bedroom. There’s five of us, so two of us will be sharing the big bedroom.”
“Who all is living with you?”
“Us two,” Cambria said, gesturing to indicate herself and Courtney. “Erica. Sasha. And my friend Kirsten. You probably don’t know her. She was on my floor freshman year.”
“That’s cool,” I said. “Glad you found something. I’m sure I’ll see your place at some point next year.”
“Yeah! Speaking of which, we need to go find Erica and Sasha. Have you seen them?”
“They were here today, but I don’t know where they went.”
“Oh, okay. Have a good afternoon!”
I waved at the two girls as they walked away. A few seconds later, Pete Green and Taylor Santiago walked up to me. “Hey, Greg,” Taylor said. “What are you doing tonight?”
“Tonight?” I said. “Just X-Files at the De Anza house at 10.”
“I have this new board game that I want to try out,” Pete explained. “I saw my sister and her husband over spring break, and I learned it from them. You can play with up to four people, so Taylor and I were trying to get two more. You interested?”
“What time?”
“I was thinking 7. At Taylor’s house.”
“How long does the game take?” I asked. I remembered when Pete, Taylor, and I were freshmen, Pete taught me the board game Risk, and that game took forever.
“Probably about an hour,” Pete answered.
“Sure. I’m still going to go to X-Files at 10, so that should be time to get a couple games in, right?”
“Yeah. That works.”
“See you then,” Taylor said.
In the Fiction Writing class, the class often began with a brainstorming exercise. A couple weeks ago, I had to write, completely unedited, for ten minutes on one of three given prompts. I chose the prompt “My parents lie.” I wrote about how my parents say that it is okay with them that I have never had a girlfriend, and that they do not want to interfere with my life. But they must have been lying about that, because of what happened with Allison. Mom introduced me to Allison, a teenage girl from a family she knew at church, because Allison was having trouble in her math class and I might be able to help. From the way Mom was acting, the likely explanation was that Mom was trying to set me up with Allison.
I wrote a total of three pages by hand about the Allison situation. Of course, there was no requirement in these brainstorming exercises that I be truthful, and Allison was a fictional character. There was some truth to what I wrote, though. During winter break sophomore year, my mother introduced me to Monica Sorrento, who, like Allison, was a high school student from a family at my church back home. But, in the writing exercise, when I went on to describe Allison’s appearance, I did not describe Monica Sorrento. Instead, I described Sasha Travis, a girl from my current church in Jeromeville, one of Courtney and Cambria’s future roommates. “I don’t know what it is that so fascinates me about Allison,” I wrote. “She isn’t bad looking by any means, but I barely know her. We live in different worlds; she is a 17-year-old high school student, and I am a college student getting ready to graduate.” All of that was currently true about Sasha. I even wrote a poem about her recently.
Serena Chang, the instructor for the writing class, had responded to my assignment, “This brainstorming seems to have taken off for you. It might be worth it to explore this voice and this Allison character more.” I did explore Allison more, in another writing assignment where we had to focus on describing a setting, and showing other things through the description. I described Allison’s bedroom in great detail, being as specific as I could. Serena pointed out that details like which CD was in her stereo were extraneous, although I thought it said something about her taste in music, which may be important to her character.
Serena did approve of some of the other details. She liked the contrast when I described the two posters in her room, one a print of Monet’s Woman with a Parasol and the other a picture of a can of Spam. In real life, I had once overheard Sasha say that she loved that painting, and I could also imagine her having something silly in her room like a poster of Spam. Serena also noted two details I wrote that created tension that could be explored further: an unreturned message on Allison’s answering machine from a male friend who was away at school but in town for a few days, and an unfinished letter on her desk to a child in Mexico whom she met on a church trip there.
When I started thinking of ideas for the first full story I would have to write for this class, I kept coming back to Allison. I already had two pre-writing assignments about her, and the real Sasha already occupied many of my thoughts those days, so it made sense to transfer some of those existing thoughts to the story I was creating. In most of the fiction writing I did, the main character was like myself, and I was not sure if I could write a convincing story with Allison as the main character. So I decided to tell a story from the perspective of the guy who left the message on Allison’s answering machine. That detail from the pre-writing assignment came not from Sasha, but from Allison’s original connection to Monica back home, and my attempts to stay in touch with Monica for a while. Regardless, it seemed like something I could connect to a male main character based on myself. I typed a brief outline of this new story, then began writing until it was time to go learn Pete’s new game.
Taylor lived on the corner of Andrews Road and West 15th Street, just six minutes from my house walking, but I drove since I would be leaving straight from there to the weekly X-Files watch party that some other friends hosted. Taylor’s house and my house were both halves of duplexes attached to the next door neighbor on one wall, with essentially the same floor plan, but reversed left to right. Adam White, the youth pastor from church, lived here too, along with two other guys from church.
I knocked on the door, and Taylor answered. “Hey, man,” he said. “Come on in. Pete’s setting up the game on the dining room table.”
“You said you can play it with four people? Do we have a fourth?”
“Noah is on his way. He was hanging out with the Hunters this afternoon.”
Lucky, I thought. The Hunter family lived in an old nineteenth-century farmhouse about three miles outside of the Jeromeville city limits. I knew some of their children from being a youth group volunteer; they were fun to hang out with.
“Hey,” Pete said when he saw me. I looked at the open red box that Pete’s new board game came in. The game was called The Settlers of Catan, an unwieldy but intriguing name for a game. Pete had arranged thirty-seven hexagonal tiles in a roughly round pattern. The tiles were illustrated differently, representing different kinds of geography and terrain. Tiles which looked like forests, mountains, and fields were surrounded by a ring of water tiles, apparently representing an island. Four piles of game pieces, made from wood and painted in four different colors, were piled on the table around the terrain tiles, with stacks of cards next to the tiles. This game looked like no other game I had played before, and I was curious how this worked.
The three of us made small talk for a while until Noah arrived. He walked in unannounced without knocking. “Hey, guys,” Noah said. “Sorry I’m late. I hope you didn’t start without me.”
“We waited,” Taylor said. “You ready?”
“Yeah. So how do you play this?”
“The object is to be the first to get to ten points,” Pete explained. “You build settlements and cities, connected to each other with roads, and those give you points. These cards here are resources. Wood, brick, wheat, sheep, and stone. You use those to build things.” Pete gave each of us a reference card that explained which resources are needed to buy different things. The resources worked a bit like money, I thought to myself. You spend a wood and a brick to build a road. Makes sense.
“So how do you get resources?” I asked.
“Each tile is going to have one of these number tiles on it,” Pete said, gesturing toward a stack of small tiles the size of coins. “Let me show you an example.” Pete placed a settlement at the intersection of a forest, mountain, and field tile. He placed a number 3 tile on the forest, an 8 on the mountain, and a 10 on the field. “Settlements go on the corners, like this. At the start of every turn, the player will roll the dice. Whatever number gets rolled, anyone with a settlement touching that number takes that resource. So, for example, any time an 8 gets rolled, I would get stone.” Pete pointed to the mountain with the 8 tile; it was the same color as the stone cards. Then he pointed to the 3 on the forest, and said, “Any time a 3 gets rolled, I would get wood. And,” Pete continued, pointing to the field, “when a 10 gets rolled, I would get wheat.”
“I see,” Taylor said.”
“So when you start the game, it’s important to pay attention to what numbers you start on. Because, with two dice, some numbers get rolled more often than others. Numbers near the middle are more common, and the extremely low and high numbers, like 2 and 12, are the least common.”
“Yes!” I exclaimed. “That’s math! It’s a simple probability exercise.”
“Right,” Pete said.
“So will Greg be at an advantage because he’s a math major?” Noah asked. I rolled my eyes.
“Not if you understand what I just explained about some numbers being more likely,” Pete replied. “That’s the most advanced math that happens in this game. And these dots on the number tile tell you how likely each number is to get rolled.”
“That makes sense!” I exclaimed. “There are two dots below the 3, because there are two ways to roll a 3, and five dots below the 8, because there are five ways to roll an 8.”
“Ways to roll?” Noah asked.
“Yeah. Two ways to roll a 3. Roll 2 and 1, or 1 and 2. Five ways to roll 8. 6 and 2, 5 and 3, 4 and 4, 3 and 5, 2 and 6,” I explained, counting on my fingers the ways to roll 8.
“Oh, okay.”
Pete went on to explain several other important parts of the game. How to grow settlements into cities, by spending additional resources. Playing the robber whenever 7 is rolled, and the risk of getting robbed for players who hoard too many resource cards. Development cards, which included soldiers to protect players from the robber. Trading resources. Bonus points for the longest road and the largest army of soldiers. I understood the resource production that Pete had explained first, but by the end of everything else, my head was spinning.
“Do we want to just start playing, and we’ll figure it out as we go along?” Noah suggested.
“That’s probably the best idea at this point,” Pete answered.
“I’m still a little confused,” I said.
“Just remember this. Roll the dice, then trade, then build. Every turn goes in that order. And you have the reference card to show you how much it costs to build things.”
“Okay,” I said.
Pete placed randomly selected numbers on each tile of the island. “That’s the great thing about this game,” Pete said. “By shuffling the tiles, the board is different every time you play, so it’s always a new game. And the strategy that works one time might not work another time.”
“Yeah,” Noah said. “I was just thinking that.”
Pete explained how to start the game. Each player took turns placing a settlement and a road, then the players placed a second settlement and road in reverse turn order. Reversing the order for the second round kept the game balanced, so that the player who got the last choice for the first settlement, after the best spots had been taken, placed the second settlement first. I placed my first settlement on a wood tile with number 6, a brick with number 4, and a sheep with number 10. I figured that starting with wood and brick would be important, so that I could build roads and expand the part of the island I was settling. Wood and brick were also required to build settlements, which would produce new resources. And my wood tile was a number 6, so it was likely to get rolled often.
My strategy paid off at first. I quickly built more roads and another settlement. Then Noah rolled 7, which moves the robber instead of producing resources. Noah placed the robber on my wood tile. “Sorry, Greg,” he said as he stole a card from me. “But you’re in the lead. I had to.” With the robber in my forest, I was no longer getting wood when someone rolled 6 on the dice. The others quickly caught up to me.
“Thank you!” I said several turns later, when Taylor finally rolled a 7 and moved the robber to Noah’s most productive tile. I got my source of wood back, but it felt like too little too late. The others’ had much larger networks of settlements now, and they were buying multiple development cards and upgrading their settlements to cities that produce more resources. My only wheat producing tile was an 11, which had not been rolled often, and I could not build much without wheat. Later in the game, I began negotiating with the other players, trading what I had for wheat, but the other players only made trades that gave them something they needed in return, so my trading helped them in the long run. Pete won when I had only five points.
“Want to play again?” Pete asked.
“Sure!” Taylor replied. “You guys in?”
I looked at my watch. “Yeah,” I said. “The guys at the De Anza house don’t start X-Files until 10. We have time for another game.”
“Same board, or want me to shuffle this one?” Pete asked.
“Shuffle,” Taylor said. The rest of us nodded.
Pete shuffled the tiles and the numbers and dealt out a new board. This time, the spaces for brick were spread out; the three brick spaces had numbers of 2, 3, and 11, all unlikely numbers, so brick would be rare this game. I began with settlements on two of the brick spaces, but no stone. I figured I would be able to trade for stone, and I could work toward building a port settlement on the coast, which made trades with the bank less costly. I planned to negotiate trades more aggressively this time.
My brick numbers rarely got rolled, unsurprisingly. Pete focused his strategy on development cards, using wheat, sheep, and stone to buy the cards that gave him soldiers to protect himself from the robber and other ways of acquiring resources. Noah focused his strategy on trading, like me, but he built on the port location that I wanted first, putting me at a disadvantage. Pete won that game also, but Noah came in a very close second.
“I need to get to X-Files,” I said after the second game. “But this was interesting.”
“We’ll play again sometime,” Pete said. “Thanks for coming over.”
“Have a good one, man,” Taylor added, shaking my hand.
“Bye, Greg,” Noah said. I said goodbye to everyone again and walked out the door.
This week’s episode of The X-Files was a standalone episode not connected to any of the continuing storylines. There was a huge crowd of around twenty people at the De Anza house, and I had to sit on the floor. I liked that these X-Files watch parties were becoming more popular; I always had fun there.
After the show, I got in the car and headed home. Hootie and the Blowfish was playing on the radio. I felt kind of frustrated at having lost both games of The Settlers of Catan. I had mixed feelings about the game. Although I had not done well, it was fun to play. I liked the idea that the board could be arranged differently every time. I wanted to play again, and I hoped that I would get better.
Although it would be several weeks until I played The Settlers of Catan again, I did play many times that summer, and over the following years. I bought my own copy a few months after that night when I learned the game. New expansion games, incorporating new features into the game, came along in the next few years, and the game, whose title was officially shortened to just Catan in 2015, would grow to become one of my all time favorite board games.
Pete said that, with every Catan game having a different board and different numbers, every game was different to the point that a good strategy in one game may not work in the next. I did not realize at the time what a profound statement that was about life in general, with implications reaching far beyond Catan or any other game. Hootie and the Blowfish certainly knew that, for example. The quartet from South Carolina had the best-selling album in the US in 1995, standing out in the world of grunge rock with a more bluesy Southern sound, but their similar sounding follow-up disappointed fickle music aficionados, and their popularity quickly faded. They never went away completely, recording three more albums over the next decade and one more in 2019, but their lead singer Darius Rucker enjoyed a major career renaissance in 2008, leaning deeper into these bluesy Southern influences and reinventing himself as a country singer. Everyone is different, every time period is different, and one strategy for success and prosperity may not work for others in different places and different times.
Readers: What’s your favorite board game, and why? Tell me about it in the comments.
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