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For the last couple weeks, I had spent every spare moment putting the finishing touches on my Dog Crap and Vince computer game. This would be one of the largest projects I had ever completed, and the end was in sight. I just needed to get a few more of my friends to record voices for a few more characters, so I had asked a bunch of people recently to lend their voice talents to my project.
The Edge, the youth group at church, met on Tuesdays this year, a change from previous years when it had met Wednesdays. Last Tuesday, while volunteering at The Edge, I asked fellow volunteer Jamie Dodson if she was available to record her voice, since she was one of the few youth group leaders who had not already done this for me. She said she would come today, Saturday, around noon, so I was not surprised when I heard a knock at the door around that time. I was surprised, however, to see Emma Paul-Matsuda with her.
It should not have been too surprising. Emma and Jamie were childhood best friends who grew up together in Ashwood and came to the University of Jeromeville together as freshmen last year. The two of them were almost always together at church, and at Jeromeville Christian Fellowship. They roomed together as freshmen, and this year, they lived together in the same apartment off campus. Jamie was taller than average for a girl, thin with brown hair and bright blue eyes, whereas Emma was several inches shorter, of average build and mixed European and Asian heritage.
“Hey, Greg,” Jamie said. “Is it ok that I brought Emma?”
“Sure,” I replied. “I’ll find a role for Emma in the game too.”
“I was just gonna watch,” Emma explained, “but I can if you want me to!”
“It’ll probably only be a few lines, but I’ll find something for you,” I explained. “Part of the fun of making this game has been getting all my friends involved in this experience.”
“That’s really cool,” Jamie said. “So where is your game design studio, or whatever you call it?”
“Game design studio? You’re vastly overestimating my budget and general level of seriousness,” I chuckled, as I motioned for Jamie and Emma to follow me to the desk in my bedroom. “I’ve made this whole game with the same computer I used last year to write papers and check email.”
“So how does this game work, anyway?” Emma asked. “Like, what do you have to do in the game? Jamie just told me yesterday that you were making a video game. I didn’t know that was something you did.”
“It’s definitely not anywhere near the quality that you’ll see from professional game publishers,” I explained. “So hopefully you’re not disappointed.”
“Not at all!”
As I turned on the computer and opened what I had so far of the game, I explained, “I grew up with the kind of old computers that you had to know a little bit about coding to get them to do anything. I took three programming classes as an undergrad; one was required for the math degree, and the other two counted in place of an upper-division math class. The rest I just sort of taught myself. I had a lot of time this summer to fiddle with it. This game is based on characters from a series of stories on my website, called Dog Crap and Vince. Have I shown you this before?”
“No!” Emma exclaimed. “That sounds like an interesting creative hobby.”
“I’ve heard you talk about it, but I haven’t seen it,” Jamie added.
“I’ll send you the link. But this game is basically an interactive story. Click on ‘New Game,’ watch the intro, and you’ll see a story about Vince discovering that his Ice Monkeys jersey has been stolen. But a few of the characters still don’t have voices, so some of the voices you won’t hear. I’ll fill you in on any important story points you miss because of that.”
I got up to let one of the girls sit in my chair. Jamie took control of the game as Emma asked, “Ice Monkeys jersey? Are the Ice Monkeys, like, a team or something?”
“Yeah. My brother came up with the name. He’s given me so many ideas, and I’ve used so many of our inside jokes in this game that I gave him a co-writing and co-creating credit.”
“I didn’t know you had a brother,” Jamie said. “Where does he live?”
“Plumdale. With Mom and Dad. He’s a senior in high school this year.”
“Where’s Plumdale?” Emma asked.
“Near Gabilan and Santa Lucia,” I explained.
“Oh, okay.”
I showed Jamie how to control the game; she started walking around, picking up items and examining things around her. She got stuck at the part where the annoying neighbor kid made her say the password in order to get past, the same place where most people had gotten stuck when I showed the game to them. After a few minutes, I showed her how to get past him by throwing a water balloon at him. Ideally, I would have wanted players to figure this out on their own, but the point of this visit was to show my work in progress and record voices, not to sit there and watch Jamie play her way through the entire game.
“That’s so funny,” Emma said, watching the whole thing standing behind Jamie. “You have to throw a water balloon at the little kid.”
“So now that you have an idea of how this works, are you ready to record your voice?” I asked.
“Yes! Which character am I?” Jamie asked.
I took the mouse and loaded a game file that I had saved right at the point where Jamie’s character first appears. “Later in the game, Dog Crap and Vince and their friends are hanging out at Up-N-Down Burger,” I explained.
“Up-N-Down Burger?” Jamie laughed. “It’s supposed to be like In-N-Out Burger?”
“Yes. My brother came up with that one years ago. If you talk to the girl behind the counter, that’s you, Vince tries to flirt with her, and she’s having absolutely none of that. Your normal voice is fine for this character; you don’t have to do any silly voices.”
“Okay.”
I opened the file where I had written the script and found the lines for the Up-N-Down Burger scene. “Let’s see. If the player tries to walk behind the counter, you need to say, ‘Sorry. Employees only.’” I clicked Record as Jamie repeated her line into the microphone. I continued, “Next, if the player tries to talk to you, Vince says, ‘Excuse me, I really like your buns,’ and you say–”
“‘I really like your buns?’ Jamie repeated, laughing. She added, sarcastically, “That’s real smooth.”
“So you reply, ‘Eww! You little creep!’”
Jamie repeated her line as the computer recorded it, and I repeated this process for all of Jamie’s character’s lines. After I finished recording all of her lines, I reopened the game to the Up-N-Down Burger scene and pointed to one of Dog Crap and Vince’s friends in the background. “That girl, her name is Christine, I hadn’t given her any actual lines, but I was thinking, Emma, you can play Christine. I’ll make it so that if the player talks to you, you just say hi and start talking about school or something.”
“That sounds good!” Emma replied.
I typed Christine’s lines, so that Emma would have a script to read, then turned on the microphone and recorded her as I had done with Jamie. When I finished, I said, “I guess that’s all. Thank you both so much for your help.”
“You’re welcome!” Emma replied.
“Thank you for including us,” Jamie said. “Can you let us know when the game is finished?”
“Sure! And I can give you a copy of the game when it’s done.”
“Will it run on my computer?”
“It should work on Windows 95 and higher. I haven’t tested it on anything earlier.”
“I have a Mac,” Emma lamented. “It probably won’t run on that.”
“I don’t think it will,” I said. “Sorry.”
“It’ll work on my computer,” Jamie said. “Emma and I can play it together on my computer.”
“Great!”
“We should get home. We both have midterms to study for.”
“Good luck!” I said. “I’ll see you at church tomorrow?”
“Yeah!”
By the middle of the following week, I only had one voice left to record, and it was a fairly significant character: Mike, the school bully who actually stole Vince’s jersey. He only had a few lines, since he only appeared in the game twice, in the introduction and at the end. I was saving this role for someone who had been part of many of my creative projects over the years, since long before I moved to Jeromeville for school.
“Hey, Cody,” I said, opening the door after I heard him knock. “Welcome to my house.”
“Hey, Greg,” Cody replied. “Nice house. How was your day at work? What grade do you teach again? High school, right?”
“Yeah. Basic Math A, which is mostly freshmen, and geometry, which is mostly sophomores, but both classes have some older students who are behind in math.”
“Nice.”
My family had known the Kanekos since before either Cody or I were born. Cody was a year older than my brother Mark, and the two of them had played baseball and basketball together growing up, sometimes as teammates and sometimes against each other. Cody was now a freshman here at UJ, and this was the first time I had seen him in person since he moved here last month at the start of the school year.
“Actually, it’s funny you should mention work,” I said. “Because that has to do with why I’m wearing this hat today.” I gestured toward the Bay City Titans baseball cap that my parents had gotten free a few months ago, the one that I wore to the church picnic the day that Darius Curtis did not recognize me. I took it off, and as Cody saw my hair sticking out in all directions, much more so than typical hat hair, he laughed. I explained, “At school this week, we’re doing dress-up spirit days, and today was Crazy Hair Day. I ended one of my classes in the morning a few minutes early and told them to give me crazy hair. I had a big pile of paper clips, rubber bands, and pencils for them to use. Someone got a picture of me like that for the yearbook.”
“That’s awesome!” Cody said. “You sound like a fun teacher.”
“I hope so,” I replied.
I went through the same process that I had for Jamie and Emma a few days ago, and for everyone else who had come over to record voices, showing Cody the introduction to the game and how to play. But for Cody, I did not have to explain what an Ice Monkeys jersey was. The name Ice Monkeys came from the Moport tournament that my brother Mark and I and his friends played every summer when I went home, and Cody had participated in every single Moport tournament. I showed him every scene that Mark had recorded voices for, and every scene that I could remember that was connected to one of our childhood inside jokes. I got to the part where Dog Crap and Vince had to sneak into the crazy neighbor lady’s house, and Cody laughed hard. “I remember her,” he said, having seen her in other Dog Crap and Vince projects I had done when I was younger.
“So watch how you have to get past her,” I said. I walked Dog Crap and Vince back home and called her house, and she asked if this was a prank phone call. While she was talking, I walked Dog Crap and Vince back to her house; they could search it now that she was distracted on the phone. “What she said about it’s not a prank phone call because there’s no heavy breathing? Do you get that reference?” I asked.
“Oh! It sounds familiar, but I don’t remember,” Cody replied. “What’s that from?”
“Remember that game Maniac Mansion? I had it on the Commodore 64?”
“Oh, yeah!”
“You had to sneak past the old lady in the mansion by calling her, and that’s what she said in the game.”
“That game was hilarious! I remember playing it with you and Mark at your house.”
“It really was. Brilliant game,” I said. “So anyway, let’s get to recording. You’re going to be the guy from the intro who they think stole the jersey. So, like a tough guy voice. In the end, it turns out he was part of it, but there were also aliens involved.”
“Okay,” Cody replied, laughing at the absurdity of the storyline of this game.
I showed him his lines in the script, and started recording as he read them off one by one, in his best tough guy voice. Cody was relatively short and thin in real life, making it somewhat ironic that he was playing a character with the opposite physique, but therein lay the beauty of voice acting.
“That’s it,” I said after Cody finished speaking his last line. “I’ll show you the finished product when it’s done. It should be done soon, because I’ve been testing everything for a while now, and all that’s missing is the voices.”
“Awesome,” Cody replied.
“You have a lot of studying to do tonight?”
“Not really a lot, but I should get home and get to work.”
“Sounds good,” I said. “Tell your mom and dad I said hi.”
“I will!”
Over the next few days, I spent a lot of time playtesting Dog Crap and Vince, picking up every item, examining every item, reading every sign, and talking to every non-player character multiple times. I played the game all the way through a few times, sometimes trying to go through the story in a different order than what was intended, or skipping certain tasks. I found a few more glitches and fixed them. Late one afternoon, the week after Cody came over, I was finally ready to show off my game. I walked out into the living room, where Jed, Brody, and Robby all sat, and announced, “Guess what? My game is–” I was interrupted by the phone ringing. I picked up the phone and said, “Hello?”
After the telltale pause of a telemarketing call connecting, a voice asked, “Hello. I’m calling from American Express. We would like to offer you our credit card, with low interest rates, and–”
I was not in the mood for this right now, so I decided to be blunt and honest. “Sorry. I believe credit cards are a threat to our national security,” I blurted out.
The telemarketer on the other end of the call paused, then said, “Wow. You sound like you’re pretty smart. You could go on a game show and win a lot of money, or something. I’ll just let you enjoy your day.”
“Thank you,” I said, hanging up as I heard the call disconnect. I turned back to my housemates and continued from earlier, “So I’m finished with my game–” I looked up and noticed that all three of them were staring at me, wide-eyed and in shock.
“That was bad-ass!” Jed exclaimed, breaking down into laughter afterward.
“I’m going to use that next time I get a telemarketing call,” Brody said. “What did he say to that?” I told them the telemarketer’s response, about going on a game show, and all three of them laughed.
“I’ve never heard that one before,” Robby said. “‘Credit cards are a threat to our national security.’”
I shrugged. “It’s true. Anyway, who wants to try out the Dog Crap and Vince game? It’s done.”
“Ooo! Ooo! Me!” Brody said.
“Can we all play it together, on my computer, so everyone can watch?” Jed asked. Jed had his computer right here in the living room.
“Go for it,” Brody replied. I watched as my three housemates tried to navigate the game. Brody already knew about throwing the water balloon at the kid, and eventually when Dog Crap and Vince found the strange old lady’s phone number, the three of them working together figured out to call her and search her house while she was on the phone, distracted. I smiled, proud of my housemates for figuring out one of my puzzles.
After about an hour, Robby had already walked to the kitchen to make food, and the other two were ready to take a break. “Can I save my game?” Jed asked.
“Yes!” I replied, showing him where to click to save the game.
“This looks really good so far,” Brody said.
“Yeah,” Jed added. “No wonder you’ve been working so hard on it the last few months.”
“Thank you,” I said.
I bought a bunch of blank CDs and copied the game, once for everyone who helped with the game and had a computer that could run it, plus ten extra copies to sell. I put a sticker on the CD case of the Dog Crap and Vince game saying that the price was ten dollars. However, I was only selling them myself, not in a store or anything, and I gave away many more copies than I actually sold.
But, in hindsight, that was all right. I was never going to make tons of money from this game. The most valuable part of the experience was not money, nor was it coding, since I never really used computer coding skills much in life. Two things were more important than that. I persevered and completed a major project, something that was often a struggle for me. This video game was finally emerging from the massive pit of unfinished projects that had taken my creative energy for the last decade or so, and that gave me a great sense of accomplishment. Additionally, with all the voice acting, I got to share this project with many of my friends. I made a second Dog Crap and Vince game the following year, and most of my friends reprised their roles, with some new ones participating as well.
One interesting side effect of sharing this project with friends came several years later, when I got an email from a name I did not recognize. I had a character biographies section on the Dog Crap and Vince website, and in the bios, I listed everyone who had portrayed the characters, so Emma’s name was listed on Christine’s bio. Some guy who went to Jeromeville and knew Emma, but not me, was searching the Internet for old friends he had lost touch with, trying to track them down, and when he saw Emma’s name on Christine’s character bio, he told me to tell her that he said hi. I wrote back and explained to him exactly why Emma’s name was there, and I apologized, because at that point I had not talked to Emma in a few years and did not know how to get in touch with her.
Some of the people who performed in the Dog Crap and Vince games stayed in my life, some of them did not, but all of them left a mark on my life by being part of this project. The creative artistic value and the camaraderie, the memories of making this game and sharing the experience with friends, were much more important and memorable than any money I might have made from this.

Readers: Speaking of persevering through a long project, there are now only 13 episodes of DLTDGB left! (This number is subject to change, because while I have a broad outline of the rest of the story, some of my ideas may get edited out, and I may find a need to add another episode or two.)
Tell me in the comments about a long project that you persevered through.
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